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| .vscode | 7 months ago | |
| builds | 7 months ago | |
| objects | 7 months ago | |
| src | 7 months ago | |
| textures | 7 months ago | |
| .gitattributes | 7 months ago | |
| LICENSE.md | 7 months ago | |
| Makefile | 7 months ago | |
| build | 7 months ago | |
| dbg | 8 months ago | |
| readme.md | 6 months ago | |
| run | 8 months ago | |
| val | 7 months ago |
Rasterizer + Iver = RasterIver
(todo: write features)
RI_FLAG_DEBUG Turns debugging on or offRI_FLAG_DEBUG_LEVEL Indepth-ness of debuggingRI_FLAG_SHOW_BUFFER The "buffer" to renderRI_FLAG_SHOW_FPS Shows the FPSRI_FLAG_DEBUG_FPS Prints FPS in the consoleRI_FLAG_CLEAN_POLYGONS Clear the polygon array after RI_RequestPolyons is calledRI_FLAG_POPULATE_POLYGONS Sets random values in the polygon arrayRI_FLAG_BE_MASTER_RENDERER Whether you want to use objects or to have direct access to the polygon arrayRI_FLAG_SHOW_FRAME Shows the current frame #RI_FLAG_DEBUG_FRAME Prints the current frame # in the consoleRI_FLAG_SHOW_INFO Shows object infoRI_FLAG_DEBUG_TICK Turns debugging on or off for anything that would fill up the console when constantly tickingRI_FLAG_USE_CPU Use the CPU over the GPURI_FLAG_HANDLE_SDL_EVENTS Whether RasterIver should handle SDL eventsOpenCL Runtimes
SDL2
SDL2 TTF
OpenCL Developer Libraries
ROCm if using AMD
CUDA if using NVIDIA