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RasterIver
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RasterIver, a Rendering Engine
Roadmap
By End of December, 2026
[ ] Basic texture support
using custom image parser, PitMap
objects can have at least 1 texture
no animated textures yet
only BMP files
no bumpmap, normalmap, distortionmap, et cetera
[ ] Animated textures support
similar to Minecraft's where a texture repeats itself inside itself and you just offset the y coord based off the frame
By End of January, 2026
Normal maps
By End of February, 2026
Rasterizer will use some sort of tree system for performance
quad tree, K-D tree, et cetera
By End of March, 2026
Custom TTF parser, SourParse, will be implemented
GPU font renderer
By End of April, 2026
Font renderer will use more efficent method
maybe polygons?
anything but the last implementation of ray-line intersection
By End of May, 2026
Animated textures will support GIF
By End of June, 2026
PNG support
JPEG support