# RasterIver, a Rendering Engine

gif of silly example scene
17,700 polygon scene running at 100fps



animated textures



example showcasing animated textures and triangle tiling (green boxes)
~400,000 tris, 14fps

## Etymology * Rasterizer -> Raster & izer -> Raster & Iver * Iver is my name, which sounds similar to izer ## Roadmap ### By End of December, 2025 - [x] Basic texture support **`finished on November 26th, 2025`** - using custom image parser, PitMap - objects can have at least 1 texture - no animated textures yet - only BMP files - no bumpmap, normalmap, distortionmap, et cetera - [x] Animated textures support **`finished on November 29th, 2025`** - similar to Minecraft's where a texture repeats itself inside itself and you just offset the y coord based off the frame ### By End of January, 2026 - [ ] Normal maps - [ ] occlusion culling ### By End of February, 2026 - [ ] MTL support - [x] Triangle binning **`finished on November 28th, 2025`** ### By End of March, 2026 - [ ] Animated textures will support GIF