# RasterIver, a Rendering Engine
17,700 polygon scene running at 100fps

animated textures

example showcasing animated textures and triangle tiling (green boxes)
~400,000 tris, 14fps
## Etymology
* Rasterizer -> Raster & izer -> Raster & Iver
* Iver is my name, which sounds similar to izer
## Roadmap
### By End of December, 2025
- [x] Basic texture support **`finished on November 26th, 2025`**
- using custom image parser, PitMap
- objects can have at least 1 texture
- no animated textures yet
- only BMP files
- no bumpmap, normalmap, distortionmap, et cetera
- [x] Animated textures support **`finished on November 29th, 2025`**
- similar to Minecraft's where a texture repeats itself inside itself and you just offset the y coord based off the frame
### By End of January, 2026
- [ ] Normal maps
- [ ] occlusion culling
### By End of February, 2026
- [ ] MTL support
- [x] Triangle binning **`finished on November 28th, 2025`**
### By End of March, 2026
- [ ] Animated textures will support GIF