@@ -28,7 +28,7 @@ int main(){
float min_y = -100;
float max_y = 100;
- RI_texture* texture = RI_load_image("textures/test_texture_4_cube.bmp");
+ RI_texture* texture = RI_load_image("textures/test_texture_4_cube_8192x8192.bmp");
scene->actors[0] = RI_new_actor();