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@@ -41,4 +41,5 @@ Rasterizer + Iver = RasterIver
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- [x] flag for using CPU instead of GPU
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- [ ] actually acurate FPS cap
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- [ ] make a function to return a pointer to the last SDL_event (or copy it doesnt really matter)
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-- [ ] make an option for multiple cameras, or defining a camera. I want to be able to write it to a "texture" in menory and have objects use it as their texture
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+- [ ] make an option for multiple cameras, or defining a camera. I want to be able to write it to a "texture" in menory and have objects use it as their texture
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+- [ ] add materials/shaders that define unlit, lit, textures, and whatever else. Maybe have shader kernels? I have no idea how you would implement that but it sounds cool
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