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@@ -59,7 +59,6 @@ Rasterizer + Iver = RasterIver
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- [ ] polygon clipping by subdividing
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- [x] flag for using CPU instead of GPU
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- [ ] actually acurate FPS cap
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-- [ ] make a function to return a pointer to the last SDL_event (or copy it doesnt really matter)
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- [ ] make an option for multiple cameras, or defining a camera. I want to be able to write it to a "texture" in menory and have objects use it as their texture
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- [ ] add shaders. Maybe have shader kernels? I have no idea how you would implement that but it sounds cool
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- [ ] make the returned array from RI_RequestObjects easier to write to I.E., not a 1D array. Maybe have it so you could do objects[obj #].x_position or something like that. I wonder if I could implement functions with that, too, so you could do objects.get_first_element()
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@@ -67,7 +66,8 @@ Rasterizer + Iver = RasterIver
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- [ ] deltaTime variable or function. (function that returns pointer? function that returns the last deltatime value?)
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- [ ] make a function to set a custom debug prefix
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- [ ] add multiple texture support for objects
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-- [ ] add support for normal/bump/height/displacement maps
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+- [ ] add support for normal maps
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+- [ ] add support for bump/height/displacement maps
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- [ ] add support for transparent textures
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- [ ] allow objects to have no texture
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- [ ] make checks for objects trying to have a texture, but no UV coords (generate them?)
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