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updated todo list

iver 7 months ago
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      readme.md

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readme.md

@@ -64,7 +64,7 @@ Rasterizer + Iver = RasterIver
 - [ ] make the returned array from RI_RequestObjects easier to write to I.E., not a 1D array. Maybe have it so you could do objects[obj #].x_position or something like that. I wonder if I could implement functions with that, too, so you could do objects.get_first_element()
 - [ ] make the returned array from RI_RequestObjects easier to write to I.E., not a 1D array. Maybe have it so you could do objects[obj #].x_position or something like that. I wonder if I could implement functions with that, too, so you could do objects.get_first_element()
 - [ ] object higherarchies (maybe not. This is moving towards game engine territory. Once I get this into a working release, I'll start working on a game engine)
 - [ ] object higherarchies (maybe not. This is moving towards game engine territory. Once I get this into a working release, I'll start working on a game engine)
 - [ ] deltaTime variable or function. (function that returns pointer? function that returns the last deltatime value?)
 - [ ] deltaTime variable or function. (function that returns pointer? function that returns the last deltatime value?)
-- [ ] make a function to set a custom debug prefix
+- [x] make a function to set a custom debug prefix
 - [ ] add multiple texture support for objects
 - [ ] add multiple texture support for objects
 - [ ] add support for normal maps
 - [ ] add support for normal maps
 - [ ] add support for bump/height/displacement maps
 - [ ] add support for bump/height/displacement maps